![]() Of course, the other brilliant thing about this game is that even if you've played and finished Obra Dinn, it's entirely possible that this combination of words means absolutely nothing to you. The attention to detail in Return Of The Obra Dinn is actually absurd once you start looking. ![]() I'm talking about the shoe and hammock revelation. Spoilers to follow obviously, but if you know, you know. It's only now, five years later, that I feel like I could probably go back to Lucas Pope's nautical masterpiece and marvel at it afresh on a second playthrough, but there's one particular set of crew unmaskings that even its time-travelling stopwatch can't erase from my memory banks. ![]() There are no truly wrong answers in Obra Dinn, but due to the nature of how you go about solving it, it's also one of those games I can't play too often without feeling like I know all the answers already. As you set about working out the identities and causes of death for each of the 60 souls onboard, it places you firmly in front of the ship's wheel before giving you free rein to steer its hull of supernatural horrors into whatever port of judgment you deem fit. A brilliantly conceived murder mystery puzzle box (boat?) that not only has you working out whodunnit, but howdunnit, Obra Dinn is one of those detective games that really thrusts you into the thick of its deduction process. It's certainly one of my personal favourites, and as this year's RPS 100 has proven, it's also greatly beloved by the rest of the RPS Treehouse. Return Of The Obra Dinn is, quite rightly, one of the greatest video games of all time.
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